These two items alone were enough to get me interested and keep me interested, and I’ve spent no small amount of time reading through unit details in the game’s Armory, trying to work out rock-paper-scissors combat encounters in my head.įor avid wargame and RTS players, that many units with that much detail is probably a good thing. That’s a lot of units to contend with, not to mention the full page of details each unit has with it. WRD also introduces naval warfare to the series and increases the total number of units available to 1,450. Unlike its older siblings, WRD is set in the Far East, giving you control of oriental and occidental (17 nations in all) fighting forces from 1975 to 1991. Wargame: Red Dragon continues the quasi-historical theme set in the previous games of the series, by challenging your wargame skills in various “what if” scenarios. Lack of dragons notwithstanding, Wargame: Red Dragon is a competent RTS with plenty of merits to make it a quality game worth playing. However, it is the third game in the Wargame series developed by Eugen Systems and published by Focus Home Interactive. Match that word with “wargame”, and my mind is conjuring images of a vast, scorched land, where legions of dragons are at war, battling each other with all the skill and ferocity dragons are known for.Īlas, Wargame: Red Dragon is not that game. One sure-fire way to get me to notice a video game is to put the word “dragon” in the title. Passed Inspection: Lots and lots and lots of units and hardcore unit details nice balance of warm & fuzzy-feeling victories and monitor-punching defeats.įailed Basic: Crappy tutorial steep learning curve naval warfare is laughable at times. Wargame: Red Dragon – PC Game Review By Jim H.
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